- Talk to G. Choose any option. He explains the problem with the Clocks.
- Click the moniter of the Snow Forts that G is pointing to. You will
see the the Polar Bear and the Crab break the clock. Click the corner
to exit the clock. - Talk to G again. Keep choosing the top option. He wants you to find the parts to repair the clock.
- Go to the Gadget Room. Take the LifeGuard Rescue Tube off the shelf and put it in your inventory.
- Use your map and go to the Dock. Talk to the penguins from the Blue
team. Keep clicking the top options until they let you play to get back
the target. - Here’s how you play: Click and hold the mouse
until the bar goes up to the red zone. LET GO immediately when the bar
is at the red zone. Then aim with your mouse and shoot at the target.
Remember, the target is moving so click just a little bit ahead of
where the target is going. And it takes longer for the snowball to
travel the farther the penguin is from you. - Once you win, they’ll give you the target. Give them the Rescue Tube so they can continue practicing.
- Go to the HQ. Talk to G and tell him you need to use the Electromagnet 3000. He say’s the combination is ‘key’.
- Go to the Invention Cabinet, which is left of the entrance to the
Gadget Room. There is a Decoder available if you put your cursor on the
bottom right of the screen. Decode the word ‘key’ to Secret Agent Code
and input it into the lock. - The lock will open. Take out the Magnetron 3000. Now go to the Iceberg on your Map.
- Go to the left until you see an spring-in-an-icecube floating in
the ocean. Use the Magnetron to pull it out of the water. Put them both
in your inventory. - Go to the HQ. Go to the Gadget Room. Place the ice cube on the Test
Chamber. Pull the Red lever. Now Press the Flame button. Now pull the
lever again, then pick up the Spring. - Go to the Town. Talk to Rookie. Then, ask him for a poster of the Prime Gear. Put it in your inventory.
- (Optional step) Go to the Ski Village and talk to the penguins
there. They explain how the type of snow matters. And the Snow Forts
has the best. - Go to the Beach and talk to the yellow penguin on the chair. He
say’s he gave a yellow puffle a drawing of a chair and the puffle made
the chair for him. Pick up the green bucket next to him that’s on the
ground. - Go to the Snow Forts and fill the green bucket up with snow.
- Use your map and go to the Plaza. Go into the Pizza Parlor.
- Take the sheet of music on the floor next to the piano.
- Exit the Pizza Parlor. And go into the Stage. Click on the piano at
the Stage. Put the sheet of music on the piano stand. Play the colored
notes in the order it says on the music sheet (read from left to
right). The yellow puffle will love it and come out of hiding! - Now give the puffle the picture of the gear. Then give it the
bucket of snow. It’ll construct a replica Gear. Place the Gear in your
inventory. - Now go back to the Gadget Room in the HQ.
- Place the Gear on the Test Chamber. Pull the lever. Push the
snowflake button. The pull the lever again. Take out the hardened Gear. - Go to the Snow Forts one more time. Now click on the Snow Forts
Clock to get behind it. Place the Gear in the middle, the Spring on the
upper left, and the Target on the outside (on top of the pole). Now
exit the Clock. - The Construction worker will cheer. You will get a call on your
spyphone from the Polar Bear! He says He underestimated you but
destroying the Clock Tower was just a distraction for his Grand Master
Plan. Then he says “Until next time!” and hangs up. Uh-oh! - Talk to G and exit. Claim your Medal and Gift.
New mission
Tue, 04/22/2008 - 03:51
Wed, 04/23/2008 - 04:25
This mission is totally awsome and totally the hardest one yet. I think the hardest part was figureing out ow to make the snow stronger because I kept putting the snow in the chamber while it was still in the bucket. So it said that it dosen't go there. :)